Spell
Name: Light Skill Used: magic.spells.misc Learned:
magic.spells.misc of 1 GP Cost: 30 Spell Type: miscellaneous
(targeted) Spell Usage: cast light [target]
This spell, when
cast upon a target, will cause it to exude light. This will help
illuminate dark areas. This spell must be cast on a target of some sort.
The duration increases as your bonus in magic.spells.misc does.
Spell Name: Detect Magic Skill Used: magic.spells
Learned: magic.spells.misc of 4 GP Cost: 50 Spell Type:
miscellaneous (targeted) Spell Usage: cast detect magic [target]
This spell detects an item for the presence of magic with in it.
If the spell detects magical power within the item, it will cause the item
to glow. The colour of the glow determines the power of the magic within
it. The coloured hues are:
In order of most powerful, to weakest:
Rainbow Golden Silver Azure Emerald Crimson
Yellow Aquamarine Octrine White
Spell
Name: Darkness Skill Used: magic.spells.misc.target
magic.spells.misc.self Learned: magic.spells.misc of 10 GP
Cost: 50 Spell Type: miscellaneous (targeted) Spell Usage: cast
darkness [target]
This spell will create an aura of darkness
around the target. This aura is not able to be easily dispelled and its
duration is dependant upon your skill in magic.spells.misc.
Spell Name: Strength Skill Used: magic.spells.misc
Learned: magic.spells.misc of 35 GP Cost: 600 Spell Type:
miscellaneous (targeted) Spell Usage: cast strength [target]
Components: umber hulk eye
This spell increases the strength
of the target by a variable amount that is dependant on the skill on the
mage. One point of strength for every 100 points of bonus in
magic.spells.misc will be awarded to the caster on a temporary basis. The
spell requires an umber hulk eye for proper casting. The eye is consumed
during the casting.The spells duration is dependant on the amount of
strength that is affected.
Spell Name: Invisibility
Skill Used: magic.spells.misc Learned: magic.spells.misc of 100
GP Cost: 600 Spell Type: miscellaneous (targeted) Spell Usage:
cast invisibility [target]
This spell will turn your target
invisible. The following actions will turn you back to being visible:
1) All communications except for 'guild', 'race', 'org', 'chat'
and 'tell' 2) Emote 3) Soul Commands 4) Attacking 5)
Casting any non-defensive spell
You can look at other people, they
will not see you looking, and it will not turn you visible. If you move,
people will not see, your movement, just as you would expect when you are
invisible. The spell will last until you cause yourself to become
visible.This spell may also turn any one object invisible. The object must
be in your inventory and it must not already be invisible. The spell will
last until you logout or the item is destroyed.
Spell
Name: Teleport to Player Skill Used: magic.spells.misc
Learned: magic.spells.misc of 250 Gp Cost: 1500 Usage: cast
teleport to player
This spell teleports you to another
player. The player cannot be invisible or an immortal.
Spell
Name: Teleport to Location Skill Used: magic Learned:
magic.spells.misc of Gp Cost: 1500 Usage: cast teleport to
location set1 cast teleport to location 1 This spell teleports you
to a previously visited location. You set a location by simply being in
the room you want and doing 'cast teleport to location set1'. You can have
up to ten locations remembered. These locations save between quits. To
redefine a location, simply use a previously set number again. For
example, 'cast teleport to location set1' will make it so you could
teleport to that room by doing 'cast teleport to location 1'.
Spell Name: Prismatic weapon Skill Used:
magic.items GP Cost: 500 Spell Type: miscellaneous (targetted)
Spell Usage: cast prismatic weapon [target]
This spell will
enchant a weapon and add to it a prismatic attack, causing the weapon to
glow in one of the colors of the Prism. Every so often, the glow will
flicker and change color, causing the weapon to inflict a different type
of damage. Be warned, however - the power of this enchantment is such that
it will cause the weapon to deteriorate over time, eventually consuming
it. The strength of the enchantment is based on your skill in magic.items.
It is rumored that certain components will increase its strength as well.
Note: An alias to withdraw all components necessary for a golden
prismatic enchant is: alias pris withdraw claw;withdraw scale;withdraw
stalk;withdraw heart;withdraw ruby;withdraw onyx;withdraw diamond;withdraw
sword;withdraw sapphire
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