fighting to 5 fighting.combat to 10 fighting.combat.special to 40 fighting.combat.melee to 15 fighting.combat.melee.sharp to 225 drop 15 levels in fighting. get sharp to 225
again, leave special at 25 or advance to 27..29 (I'm not so sure about
correct rounding) fighting.combat.melee to 225 fighting.combat to 225 fighting to 225 fighting.points to 225 finish subskills. sharp should get to about 670(669) and special to
320(321..323) this way. |
occult to 5 occult.spells to 10 occult.methods to 10 (only to have 2-hit disruption) occult.spells.cursing to 250 occult.spells.enchanting to 250 if you wish to do dying/raising, that's the time
(have chanting at 20 before losing levels to keep disruption at 2 hits -
it will only decrease final values by 1 point). occult.spells to 250
occult to 250 occult.methods.chanting to 250 occult.methods to 250 finish subskills. without losing levels, you will end up with 555 in both
primary spell skills and 302 in chanting. losing ten levels will allow to improve primary spell skills to 567..568 and chanting at the end will be about 304-305. |