Spells that Corodin can teach:

offensive curse weapon disruption smite
defensive evil wall aura of steel veil of steel
  gift of steel    
curative bind wounds restoration renewal
  animate dead extra life  
misc detect alignment detect magic demonic light
  summon steel

Spells that you'll have to learn yourself:
  resist    




Cursing  
Smite
Disruption
Curse weapon
250
100
50



Curse Weapon (to the top)
Spell name
Skill Used
GP Cost
Spell Type
Spell Usage

Description
Curse Weapon
occult.spells.cursing
350
attack (targetted)
cast curse weapon [target]

This spell allows you to call upon the powers of evil to cause your target to mishandle their weapon, damaging it and even possibly breaking it. If your target is powerful enough it may be able to resist your curse.
Same spell as classic occultists have.


Disruption (to the top)
Spell name
Skill Used
GP Cost
Spell Type
Spell Usage


Description
Disruption
occult.spells.cursing
[variable]
attack (area)
cast disruption [intensity <#>] at <target1[,target2,...]|all>

Disruption embodies the chaotic nature of the Abyss. The spell may be cast in an enormous variety of ways. You choose how many targets to attack with one casting, and also choose how many times to strike each target. The damage inflicted by each hit decreases with each additional target and with the number of hits. The number of hits is referred to as the "intensity" of the spell. The max number of hits you can choose to inflict is based on your skill in occult.methods.chanting.

The formula for spell usage is: cast disruption [intensity <#>] at <target1[,target2,...]|all> (Note: text in < > is required, text in [ ] is optional, | means "or").
The cost may be calculated as
100 + (50*intensity) + (100*number_of_targets)

Against single opponent it will be 250 at intensity 1, 300 at 2, 350 at 3 and so on. Aagainst couple - 350 at 1, 400 at 2, etc.

Not a cheap spell, but it is better to learn it earlier, if you want to put your guild points to use. And surely it is better to advance chanting to make it hit twice, it is currently most effective. Third and further hit will not actually add power, just divide it, only useful to strip layers.
At chanting 10 you'll have 2 hits at max, at 50 - 4 hits, at 80 - 5 hits and further it will grow up to 8 hits.
 


Smite (to the top)
Spell name
Skill Used
GP Cost
Spell Type
Spell Usage

Description
Smite
occult.spells.cursing
500
attack (targetted)
cast smite [target]

This spell calls upon the pure hatred of the sacred darkness to snuff the light from a creature's soul. The shock of this chaotic energy entering a pure heart upsets the body's balance, doing considerable damage. Note that this spell has no effect on creatures that are evil.
Second and the last damaging spell learned from Corodin. No need to hurry learning it, it works only since 100 level overall and looks more like battle spell, rather than xping.
 


Enchanting  
Extra life
Gift of Steel
Veil of Steel
Aura of Steel
Evil Wall
Demonic Light
Detect magic
Detect alignment
250
250
200
120
5
5
5
5



Detect Alignment (to the top)
Spell name
Skill Used
GP Cost
Spell Type
Spell Usage

Description
Detect Alignment
occult
20
miscellaneous (targetted)
cast detect alignment [target]

This spell allows you to call upon your deity to reveal the targets alignment. This spell works both on NPC's and PC's.
Same as classic occultists spell, mysteriously migrated from charming to enchanting.


Detect Magic (to the top)
Spell name
Skill Used
GP Cost
Spell Type
Spell Usage

Description
Detect Magic
magic.spells.misc
50
miscellaneous (targetted)
cast detect magic [target]

This spell detects an item for the presence of magic with in it. If the spell detects magical power within the item, it will cause the item to glow. The color of the glow determines the power of the magic within it. The colored hues are:
 Rainbow
 Golden
 Silver
 Azure
 Emerald
 Crimson
 Yellow
 Aquamarine
 Octarine
 White.



Demonic Light (to the top)
Spell name
Skill Used
GP Cost
Spell Type
Spell Usage

Description
Demonic Light
occult.spells.enchanting
30
miscellaneous (targetted)
cast demonic light [target]

This spell allows you to call upon the powers of evil to cause your target to shed light.
Looks like same crap as it was.
 


Evil Wall (to the top)
Spell name
Skill Used
GP Cost
Spell Type
Spell Usage

Description
Evil Wall
occult.spells.enchanting
50
defensive (targetted)
cast evil wall [target]

This spell allows you to call upon the powers of evil to awake the evil spirits within the air around to deflect blows that tries to strike the recipient of this spell.
Keep it on and hope it will protect a bit.
 


Aura of Steel (to the top)
Spell name
Skill Used
GP Cost
Spell Type
Spell Usage

Description
Aura of Steel
occult.spells.enchanting
300
defensive (targetted)
cast aura of steel [target]

This spell infuses the target's body with a dark aura, adding a considerable amount of protection against all physical and elemental damage. The strength of the casting is based both on your enchanting skill and on the corruption in your heart.
Good armour-type spell
 


Veil of Steel (to the top)
Spell name
Skill Used
GP Cost
Spell Type
Spell Usage

Description
Veil of Steel
occult.spells.enchanting
350
defensive (targetted)
cast veil of steel [target]

A major protective spell that helps augment your current armour. The spell lasts longer the higher level you are. The spell will also protect the target from a percentage of damage which is dependant upon the caster's skill in occult.spells.enchanting.
Shield-type spell. Strange, it costs like about half of the Demonic Shield


Gift of Steel (to the top)
Spell name
Skill Used
GP Cost
Spell Type
Spell Usage

Description
Gift of Steel
occult.spells.enchanting
500
defensive (targetted)
cast gift of steel [target]

This enchantment calls upon the dark energies to increase the target's ability in combat.
This spell makes great difference in melee.
Its effect gradually weakens as you fight. Better don't wait until it wears off, but dispel and cast it again to keep in top shape.


Extra Life (to the top)
Spell name
Skill Used
GP Cost
Spell Type
Spell Usage

Description
Extra Life
occult.spells.enchanting
600
curative (targetted)
cast extra life [target]

This spells gives the target an extra life. It needs to be cast in a place of power, and requires 100 platinum coins to cast. This is one of the more powerful priest spells.

This spell does not effect ghosts. Also, the target may not have more than 25 lives at any time. Carrying an invisible stalker brain with you makes any place a place of power.
Who could ever guess that brains are so powerful...
 




Charming No spells here.






Summoning  
Summon Player Ghost
Summon Steel
250
50


Summon Steel (to the top)
Spell name
Skill Used
GP Cost
Spell Type
Spell Usage

Description
Summon Steel
occult.spells.summoning
[variable]
miscellaneous (targetted)
cast summon steel [target]

By casting this spell, you draw upon the dark rift to bestow a summoned weapon upon you. The strength of this weapon is based mostly off of your occult.spells.summoning skill; however, the amount of the enchantment is based upon occult.spells.enchanting. You may only possess one such weapon at any given time. If you no longer have a need for your summoned weapon, you may "dismiss" it.
This spell summons a Chaos Blade, one handed sword, with innate Unholy enchant but with strength up to rainbow.
I'm not sure if this spell makes summoning deserve to be chosen as primary skill, but in any case, don't forget about it.
When trying this spell, note that only reliable judgement for a weapon is real combat. Chaos Blade may look worse but act better.  


Summon Player Ghost (to the top)
Spell name
Skill Used
GP Cost
Spell Type
Spell Usage

Description
Summon Player Ghost
occult.spells.summoning
400
curative (targetted)
cast summon player ghost [target]

This spell summons a player ghost to your location. A skill of 300 in occult.methods.chanting will allow the summoning of the corpse as well, if it is in the area. The player will need to "pray" first. See the help on the pray command for details.





Healing  
Animate dead
Renewal
Restoration
Bind wounds
250
200
150
15


Bind wounds (to the top)
Spell name
Skill Used
GP Cost
Spell Type
Spell Usage

Description
Bind wounds
occult.spells.healing
[variable]
curative (targetted)
cast bind wounds [target]

This spell uses energy from the rift to stitch the wounds of the target. It may be cast on yourself or on another individual. The power (and likewise the cost) of spell grows with your skill.

 


Restoration (to the top)
Spell name
Skill Used
GP Cost
Spell Type
Spell Usage

Description
Restoration
occult.spells.healing
100
curative (targetted)
cast restoration [target]

This spell invokes the purifying darkness to restore all ailments affecting the target's stats. This spell does not heal potions or curses. Use the Renewal spell for those purposes.

 


Renewal (to the top)
Spell name
Skill Used
GP Cost
Spell Type
Spell Usage

Description
Renewal
occult.spells.healing
350
curative (targetted)
cast renewal [target]

Renewal purges the target of diseases, curses, poisons, and nearly all damage.

 


Animate Dead (to the top)
Spell name
Skill Used
GP Cost
Spell Type
Spell Usage

Description
Animate Dead
occult.spells.healing
550
curative (targetted)
cast animate dead [target]

This spell will summon the soul of a ghost back from the netherworld and inhabit it in the body of a similar being.

NOTE:
The loss of levels will be entirely dependant upon your skill in occult.spells.healing, with each bonus at a progressive level. You will require a corpse, one that is of the same race as the deceased to complete this spell.
Bonus is less if resurrecting drow, orc or troll. They'd better ask a cleric or shaman.
 




Other  
Resist
(quest)


Resist (to the top)
Spell name
Skill Used
GP Cost
Spell Type
Spell Usage

Description
Resist
occult.spells.enchanting
[variable]
defensive (targetted)
cast resist [target]

This spell allows you to call upon the powers of gods, nature, or magic to bestowe the ability to resist magical and non-magical effects upon the recipient of this spell.
Your guild can resist: ?

'Quest' spell. Travel to Raven Island, be invisible before entering wastelands, sneak past Astilar...





Page last updated 2001/12/05

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