Defensive
spells
Holy
armour
Skill Used: Faith.Spells.Defensive.Self
Usage:
cast holy armour "target"or dispel armour
GP Cost: 75
Description:
This prayer will call upon
Severan's aid in the form of a shimmering field of power that will strenghten
your armour. The spell may not be cast on others. It is merely a spell that will
increase your armor class, thus improving your durability in combat. It will
gradually wear off with time (the duration depends on your skill) and you will
need to cast it again. This spell has recently taken this form after being
nothing but a weak version of the main defensive spell of the paladins, the
Shield of Faith (SoF). It now can be stacked with SoF.
Shield of faith
Skill
Used:
Faith.Spells.Defensive.Self or Faith.Spells.Defensive.Target
Usage: cast shield of faith "target" or dispel
shield
GP
Cost: 350
Minimum level: 75 in
Faith.Spells.Defensive
Description: This is
the main defensive spell of the Paladins. It can be cast upon any player with
good alignment or even neutral players as long as they are below 25 level. It is
very useful for gathering experience with characters that do not have layered
defenses and/or get hit a lot so you will be very oftenly asked to assist those
players with the blessing of your shield.
The shield works by simply
absorbing a considerable amount of damage inflicted upon the recipient. When
your fa.s.d.s skills goes high enough, it will reach its maximum absorbing
ability which is 75%. You can have an idea of how good your shield is by
checking the message it gives when you are hit. The rating of the damage it
absorbs will vary from small or good reaching gradually huge and enormous.
Enormous is the final and highest rating for your shield's
absorbance.
The shield will not wear off with time but with the damage it
absorbs. There is a certain total amount of damage it can absorb and when it
reaches it, it will leave you defensless. Fortunately, if you are using ansi
color for mudding you will be able to get an idea of how close your shield is to
wear off by the color of the message it gives when absorbing damage. This will
vary from blue (a new shield) to green,yellow and finally red right before
wearing off completely. You will be given a message "Your shield of faith is
weakening" before it reaches the red level. Your shield will absorb 75% of the
damage at all times, however close to leaving you it is.
When fighting
good aligned NPCs or players, the absorbing ability of the Shield of Faith is
merely 55%. It will protect you by absorbing 75% of the damage inflicted upon
you only when you fight evil aligned targets.
Crusade
Skill
Used:Faith.Spells.Defensive.Self
Usage:
cast crusade "target"
GP
Cost: 450
Minimum level: 75 in
Faith.Spells.Defensive
Description: This
spell calls upon Severan to grant you holy sanction. While under the influence
of Crusade you will exude a holy aura for all to see. This aura grants you
several benifits including increased durability, strength, enhanced wisdom and a
resistance to mundane attacks. The requirements Severan imposes for this
blessing are very strict and at no time may you ask for anothers actions to be
sanctioned by your god. The stat bonus it offers to a paladin with maximum
fa.s.d.s is +2 on strength, +4 on constitution and +1 on wisdom. Its duration
depends on your wisdom and fa.s.d.s skill. It cannot be cast upon
others.
You must have a holy symbol in your inventory to be able to cast
this spell. In additition, you will not be able to cast it unless your alignment
is in the upper parts of 'Beneficient' or higher.
Aura of Faith
Skill Used:
Faith.Spells.Defensive.Self or Faith.Spells.Defensive.Target
Usage: cast aura of faith "target"
GP Cost: 300
Minimum level: 150
in Faith.Spells.Defensive
Description: This
spell allows you to call upon the powers of Severan to bestowe the ability to
resist death magic upon its recipient. The spell will decrease the efficiency of
spells using the "death type" of magic on their targets. One of them is the
Occultist spell known as Power Word Die (PWD). By using the resist death spell,
you will have less chances of dying instantly because of PWD.
By going on
a quest, you can be granted with the power to resist some other types of damage.
Those types vary from one guild to another. By completing the 'resist quest'
paladins can cast resist against poison and charm. Poison attacks are mainly
used by clerics whereas charm attacks usually come from occultists. More about
the the resist quest you will be able to find on the "quest page".
Curing spells
Mend
Wounds
Skill Used: Faith.Spells.Curing.Self or Faith.Spells.Curing.Target
Usage: cast mend wounds armour "target"
GP Cost: 60
Minimum level: 40 in
Faith.Spells.Curing
Description:
Mend
Wounds can be cast on a person or on yourself. It gives you back a number of hit
points, the amount of curing is dependent on your skill level. It proves to be
useless when you get the heal wounds spell. Even then, the only use of the
curing spells in general is to heal NPCs and especially your horse since the lay
hands command is more powerful in both healing yourself or other players.
Heal wounds
Skill Used: Faith.Spells.Curing.Self or
Faith.Spells.Curing.Target
Usage: cast mend wounds
armour "target"
GP
Cost: 150
Minimum level: 100 in Faith.Spells.Curing
Description: With this spell, you draw upon the power of Severan to heal your wounds.
This spell is much more powerful than its lesser counterpart, Mend Wounds. It is
main use is for healing your horse. The lay hands command is always more useful
when needed to heal yourself.
Miscellaneous spells
Light
Skill Used: Faith.Spells.Misc
Usage: cast light
"target"
GP
Cost: 30
Minimum level: 1 in Faith.Spells.Misc
Description: This spell will create a small globe of light that is placed upon the
target to help illuminate dark areas. This spell must be cast on a target of
some sort. The spell has a limited duration. Buying a lantern or torch will make
this spell obsolete and will get rid of the annoying need to recast it every
time it wears off.
Detect magic
Skill Used: Faith.Spells.Misc
Usage: cast detect
magic "item"
GP
Cost: 50
Minimum level: 15 in Faith.Spells.Misc
Description: This spell will detect if an item has a magical aura around it. It will
give a message with a variable rating of how magical an item is. All rainbowed
items will apear to be 'highly magical' to this spell whereas you can see other
ratings like 'faintly' or 'moderately'. It can come handy when you want to tell
the rainbowed items from the rest of them in your armour or the ones who will
need disenchanting before being enchanted with rainbow colors again.
Summon
warhorse
Skill Used: Faith.Spells.Misc
Usage: cast summon
warhorse
GP
Cost: 300
Minimum level: 30 in Faith.Spells.Misc
Description: This spell calls on Severan to grant you a warhorse to aid you in
battle. The steed that is summoned depends upon your skill level. For the two
strongest warhorses, it will cost you 15,000 xp to summon. If you do not have
that xp, then it will summon a weaker one instead.
For more information,
go to the Paladin Warhorse page.
Punishment of Severan
Skill Used: Faith.Spells.Misc.Target
Usage: cast punishment
of severan "target"
GP
Cost: 750
Minimum level: 100 in Faith.Spells.Misc
Description: This spell will call upon Severan to punish a disciple of evil by
reducing your enemy's stat points. The power of this spell is dependent on your
and your foe's alignments. This spell cannot be cast upon neutral or good
aligned characters. The more evil the target is, the more good you are, the more
powerful the spell becomes.
The curse is able to reduce your target's
stats by a maximum -5. It will not kill your opponent but at least it will have
him running to find a priest to restore his stats to normal. The reduction of
the target's stats makes him more vulnerable to the attacks that may follow,
making this spell a very useful asset in player killing situations. Higher
wisdom will make the spell more powerful too. It has a high gp cost, being over
the 50% of the gps most maxed paladins have. Therefore you will have to use
potions in your alias if you want to add attacks after
it.
Offensive spells
Pain of Severan
Skill Used:
Faith.Spells.Offensive.Target
Usage:
cast pain of severan "target"
GP Cost:
75
Minimum
level: 40 in
Faith.Spells.Offensive
Description: This spell
calls upon the might of Severan to punish your foes for their evil deeds. This
spell does very limited damage to its target and becomes obsolete when one
learns the Wrath of Severan spell.
Wrath of Severan
Skill Used: Faith.Spells.Offensive.Target
Usage: cast wrath of severan "target"
GP Cost: 250
Minimum level: 150 in
Faith.Spells.Offensive
Description: This spell
calls down upon the power of Severan to strike your foe. This is your highest
level offensive spell. With an offensive.target skill high enough, this spell
can inflict a decent amount of damage to the target and will do that with 4 or 5
attacks of magic or fire. The higher your skill in offensive.target is, the more
often you will get the maximum number of attacks with it, and the more often you
will inflict maximum damage with it.