Paladins are the Humans Racial Guild - so it's located inside the
Human City. Paladins are just about the most self-sustained guild in play.
Better, in my opinion (Cajun) then the DKs. Paladins are TOUGH. They:
1) Get their own shield
2) Get their own awsome sword
3) Can auto heal almost 1K Hps per round
4) Get a curse spell
5) Get an offensive spell
6) Get charge
A great PK would work as follows:
alias pk cast punishment of severan $*$;punish $*$;cast wrath of severan $*$;kill $*$
You would THEN have a trigger to auto heal, a trigger to CHARGE your target if
you land a punish. this would help to guarentee the CHRAGE (Heavy hitting)
would make it in after your target loses their layers.
Paladins also are protected by their god, Severan, and as such - the protection
offers them almost 100% freedom from being stolen from. Thats right - a max
thief has a VERY LOW chance of success from stealing from a paladin - no matter
the level. Check the links below for more specific information.