Paladin Commands
Syntax: judge "weapon or armour" against "weapon or armour"
Description: The judge command is used to see how good weapons and
armours are and to compare them against each other. It uses your skill in
general.evaluating to see what degree you can tell two weapons apart (and how
nasty they are). The skill of a paladin in judging equipment is not the best in
the realms. A fighter or warrior with maxed general.evaluating skill will have
more accurate information available so it is advised to ask for their help if
you cant do without a good judge. The paladin judge is good to roughly tell the
good ones from the useless ones apart.
Fix
Syntax: fix "weapon or armour"
Description: This command allows you to fix up damaged weapons and armour. Using
weapons and armour in combat deteriorates their condition. Using this command
you can fix up the armour or weapon's condition so that it gives you more
protection or does more damage again. You can only fix a weapon or armour so far
above its minimun condition it has ever achieved.
Certain weapons or
armour need a minimum skill in general.smithing that you must obtain before you
can fix them. The higher your level in general.smithing the better you can fix
weapons too.
You can only fix in a smithy. Enchanted weapons and armour
need fixing a lot less often since their condition deteriorates considerably
slowly.
Turn
Syntax: turn "target"
GP Cost:
150
Description: This command allows you
to draw upon the holy power of Severan to try to destroy creatures of the undead
or demonic nature. You may only do this once on any one creature. The higher
your level in Faith and the greater the goodness in your heart, the more damage
you will inflict upon the creature. It is even possible to totally destroy the
creature with turning.Turning requires a Holy Symbol, which is not consumed
during the turning attempt. Most maxed paladins with blindly good alignment will
be able to kill an undead creature in a round with this command. Turn has no
delay.