Paladin Commands

 

Punish

Usage: punish "target"
GP Cost: determined by level. It will usually be around 210-290gps for a maxed paladin.
Minimum Level: 30th (overall) + good alignment
Current Rating: determined by level. The rating varies from pathetic to invincible in this order : Pathetic, Weak, Poor, Average, Good, Very Good, Extremely Good, Superb, Marvelous, Excellent, Heroic, Super Heroic, and Invincible.
Description: Punish is the main attack command of the paladin. Along with charge it can deliver devastating amounts of damage on the enemy. How powerful your punish is will be determined by your skills in fi.c.m.sharp and fi.c.m.special.


Unlike charge, punish can be used repeatedly against a target. It is far slower than charge though, leaving you at the mercy of your enemy for a round.


Lay hands

Syntax: lay hands "target"
GP Cost: determined by level. It will heal up to approximately 1200 hps at a cost of more than 300 gps at maxed levels.
Minimum Level: 20 in faith.spells
Description: This is the main healing command of the paladin. It has no delay and will heal up to approximately 1200 hps at a cost of more than 300 gps at maxed levels. This makes it a rather weak asset in player killing combat so healing potions are still the best alternative. It will not work on any NPC, you will have to use your curing spells instead. Its ability to restore the health of a player depends upon your alignment and your faith bonus. Your faith bonus is determined by your level in faith and your wisdom.


Judge

Syntax: judge "weapon or armour" against "weapon or armour"
Description: The judge command is used to see how good weapons and armours are and to compare them against each other. It uses your skill in general.evaluating to see what degree you can tell two weapons apart (and how nasty they are). The skill of a paladin in judging equipment is not the best in the realms. A fighter or warrior with maxed general.evaluating skill will have more accurate information available so it is advised to ask for their help if you cant do without a good judge. The paladin judge is good to roughly tell the good ones from the useless ones apart.


Fix

Syntax: fix "weapon or armour"
Description: This command allows you to fix up damaged weapons and armour. Using weapons and armour in combat deteriorates their condition. Using this command you can fix up the armour or weapon's condition so that it gives you more protection or does more damage again. You can only fix a weapon or armour so far above its minimun condition it has ever achieved.

Certain weapons or armour need a minimum skill in general.smithing that you must obtain before you can fix them. The higher your level in general.smithing the better you can fix weapons too.

You can only fix in a smithy. Enchanted weapons and armour need fixing a lot less often since their condition deteriorates considerably slowly.



Turn

Syntax: turn "target"
GP Cost: 150
Description: This command allows you to draw upon the holy power of Severan to try to destroy creatures of the undead or demonic nature. You may only do this once on any one creature. The higher your level in Faith and the greater the goodness in your heart, the more damage you will inflict upon the creature. It is even possible to totally destroy the creature with turning.Turning requires a Holy Symbol, which is not consumed during the turning attempt. Most maxed paladins with blindly good alignment will be able to kill an undead creature in a round with this command. Turn has no delay.

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