To see a list of spells on the mud at Salyssia type say spell list.
To see what spells you can learn at Salyssia type say what spells.
To learn a spell at Salyssia type in say teach me
Here is a list of spells the Mystics get.

ANIMAL AGILITY:
Cost : 350
Spell Type : defensive
Spell Usage: cast animal agility

Description: This spell allows you to dodge some of the damage that you may obtain in battle. The higher your skill in fa.sp.def.self the better you will be at avoiding damage. You may also dispel this spell by using the syntax:
dispel animal agility -or- dispel agility.

ANIMAL HIDE:
Cost : 75
Spell Type : defensive
Spell Usage: cast animal hide

Description: A minor protective spell that helps augment your current armour. This spell lasts longer the higher lvl you are.

ANIMAL VITALITY:
Cost : 250
Spell Type : curative (targetted)
Spell Usage: cast animal vitality [target]
Description: This spell calls upon the animals of the land to share with the target their vitality. This increases the amount of damage you can absorb before dying.

BESTIAL VISION:
Cost : 75
Spell Type : miscellaneous
spell Usage: cast bestial vision

Description: Bestial Vision alters the physical structure of your eyes, allowing you to see clearly in any amount of darkness. this spell affects only your eyes though, so unlike light spells, this will in no way help another creature or friend to see in the same darkness.

CONJOIN:
Cost : 25
Spell Usage: cast conjoin

Description: This spell is used as the final step of the marriage process. It is expected to come at the end of the wedding ceremony, however you choose to conduct that.
It will not work in the following cases:
The two people are not present.
One is already married.
The correct rings have not been obtained and exchanged.
Note: The messages generated by the spell are based solely on the alignment of the caster and do not reflect the guild of the caster, nor the alignments of the couple married.

CONJURE:
Cost : variable (dependant upon how many you summon)
Spell Type : miscellaneous
Spell Usage: cast conjure (claws of belagh,
swords of orion,
mace of alghar)

Description: This spell allows you to summon your very essence into a physical manifestation. This allows you to create a weapon that uses your own attributes to determine the damage of the weapon. The sword uses strength, the mace uses constitution, and the claws use dexterity.

ELIATHAS BLESSING:
Cost : 500
Spell Type : curative
Spell Usage: cast eliathas blessing

Description: This spell calls upon Eliatha to provide you a place in her temple. The moment you die, before your body falls to the ground, you will be transported into the haven of Eliatha.

Exude Poison
Cost : 400
Spell Type : Curative (targetted)
Spell Usage: cast exude poison (target)

Description: This spell will allow you to exude the poison of Lolth from your body. With this spell up, you will be immune to the poison. For although Lolth is the Spider Queen her powers are gained through the animals, and it is the animals that follow Eliatha.

Karma
Cost : 600
Spell Type : defensive
Spell Usage: cast karma

Description: This spell allows your totem to project around you, and preventing great amounts of harm to befall you. It will stop damaging attacks that are greater than 1/5 of your maximum hit points. You can dispel this with dispel karma.

Natures Blessing
Cost : Variable
Spell Type : curative (targetted)
Spell Usage: cast natures blessing [target]

Description: This spell will mend your wounds, and the wounds of your allies. The spell is weak, but when combined with the healing herbs of the forest it can mend even the most deadly wound.

Primal Defense
Cost : 200
Spell Type : defensive
Spell Usage: cast primal defense

Description: This spell changes the way damage affects you. It will look for the best armour that you are wearing, and use that armour to withstand damage.
Example: A goblin "pierces" you with his spear. Your best armour is against "blunt" attacks. The "pierce" attack will react as if it was a "blunt" attack.

Primal Form

Shapechange
Cost : variable
Spell Type : miscellaneous
Spell Usage: shapechange into were[ tiger, wolf, bear, or dragon]

Description: This spell allows the recipient to transform into a half man half creature. The forms allowed are Tiger, Bear, and Wolf. Each of these forms gives the recipient a better armour class, and extra 'bite' attack, and a bonus to the three physical stats. The weretiger increases the dexterity more than the others, the werebear raises con more and the werewolf raises str. more than the others. Regardless of the form all 3 stats will be raised.
The ability to shapechange into a weredragon comes about when you've reached the dragon titles (lvl 320). This will raises your stats further, and will also let you use the inhale and exhale skills.

Water Form
Cost : 250
Spell Type : miscellaneous
Spell Usage: cast wanter form

Description: A major manipulation spell that allows the caster to gain the benefits of water breathing as gills sprout forth from the caster's neck. The caster's feet become webbed feet providing easy movement through water.

You may also do the resist spell quest and get resist death, charm, and poison.

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