To
see a list of spells on the mud at Salyssia type say spell list. To see what
spells you can learn at Salyssia type say what spells. To learn a spell at
Salyssia type in say teach me Here is a list of spells the
Mystics get.
Description: This spell allows you
to dodge some of the damage that you may obtain in battle. The higher your skill
in fa.sp.def.self the better you will be at avoiding damage. You may also dispel
this spell by using the syntax: dispel animal agility -or- dispel agility.
Description: A minor protective spell that helps augment
your current armour. This spell lasts longer the higher lvl you are.
ANIMAL VITALITY: Cost : 250 Spell Type : curative
(targetted) Spell Usage: cast animal vitality [target] Description: This
spell calls upon the animals of the land to share with the target their
vitality. This increases the amount of damage you can absorb before dying.
Description: Bestial Vision alters the
physical structure of your eyes, allowing you to see clearly in any amount of
darkness. this spell affects only your eyes though, so unlike light spells, this
will in no way help another creature or friend to see in the same darkness.
CONJOIN: Cost : 25 Spell Usage: cast conjoin
Description: This spell is used as the final step of the
marriage process. It is expected to come at the end of the wedding ceremony,
however you choose to conduct that. It will not work in the following
cases: The two people are not present. One is already married. The
correct rings have not been obtained and exchanged. Note: The messages
generated by the spell are based solely on the alignment of the caster and do
not reflect the guild of the caster, nor the alignments of the couple married.
CONJURE: Cost : variable (dependant upon how many you
summon) Spell Type : miscellaneous Spell Usage: cast conjure (claws of
belagh, swords of orion, mace of alghar)
Description: This spell
allows you to summon your very essence into a physical manifestation. This
allows you to create a weapon that uses your own attributes to determine the
damage of the weapon. The sword uses strength, the mace uses constitution, and
the claws use dexterity.
Description: This spell
calls upon Eliatha to provide you a place in her temple. The moment you die,
before your body falls to the ground, you will be transported into the haven of
Eliatha.
Description:
This spell will allow you to exude the poison of Lolth from your body. With this
spell up, you will be immune to the poison. For although Lolth is the Spider
Queen her powers are gained through the animals, and it is the animals that
follow Eliatha.
Description: This spell allows your totem to project
around you, and preventing great amounts of harm to befall you. It will stop
damaging attacks that are greater than 1/5 of your maximum hit points. You can
dispel this with dispel karma.
Description: This spell will mend your wounds, and the
wounds of your allies. The spell is weak, but when combined with the healing
herbs of the forest it can mend even the most deadly wound.
Description: This spell changes the way damage affects you. It
will look for the best armour that you are wearing, and use that armour to
withstand damage. Example: A goblin "pierces" you with his spear. Your best
armour is against "blunt" attacks. The "pierce" attack will react as if it was a
"blunt" attack.
Primal Form
Shapechange Cost :
variable Spell Type : miscellaneous Spell Usage: shapechange into were[
tiger, wolf, bear, or dragon]
Description: This spell allows the
recipient to transform into a half man half creature. The forms allowed are
Tiger, Bear, and Wolf. Each of these forms gives the recipient a better armour
class, and extra 'bite' attack, and a bonus to the three physical stats. The
weretiger increases the dexterity more than the others, the werebear raises con
more and the werewolf raises str. more than the others. Regardless of the form
all 3 stats will be raised. The ability to shapechange into a weredragon
comes about when you've reached the dragon titles (lvl 320). This will raises
your stats further, and will also let you use the inhale and exhale
skills.
Water Form Cost : 250 Spell Type : miscellaneous Spell
Usage: cast wanter form
Description: A major manipulation spell that
allows the caster to gain the benefits of water breathing as gills sprout forth
from the caster's neck. The caster's feet become webbed feet providing easy
movement through water.
You may also do the resist spell quest and get
resist death, charm, and poison.