Cleric Spells
*NOTE!* This information comes straight from the Cleric code
taken BEFORE 8/2001. Please report and changes via email.
Spells in Order via Lvl
Faith.Spells.Offensive.(Target)*skill = fa.s.o.t
Lvl 10 Cause Light Wounds GPs:10 Dmg: Base 47+skill, magic
Lvl 40 Cause Serious Wounds GPs:40 Dmg: Base 107+skill, magic
Lvl 70 Cause Critical Wounds GPs:70 Dmg: Base 187+skill, magic
Lvl 100 Harm GPs:100 Dmg: Base 267+skill, magic
Lvl 150 Disrupt Undead GPs:300 Dmg: Base 267+skill, magic
Lvl 175 Silent Venom GPs:170 Dmg: Base skill/5, poison
Targets Str/Dex/Con dropped by (skill/120) +6
Lvl 200 Dark Fire GPs:300 Dmg: Base 960+skill, fire
Lvl 250 Arachnid Swarm GPs:250 Dmg: Base 500+skill, sharp &
skill=fa.s.o.a if it's 500+, Dmg: Base 166+skill, poison
you get 3 hits
Faith.Spells.Defensive.(Target)*skill = fa.s.d.X
Lvl 4 Web Shield GPs:50 AC: sharp blunt pierce
Runs off of ->fa.s.d.x, zealot quest, alignemnt
Lvl 16 Passweb GPs:75 AC: walk through webs
duration = 25+fa.s.d/10
Lvl 61 Poison Immunity GPs:200 AC: poison
skill/10 (min 5, max 100) *5 = AC rating
Lvl 241 Abysmal Shield GPs:350 AC: none, Abs dmg
skill/20 = shield rating, max is 65 = 65%
Bonus to skill from Zealot Quest, alignment
Faith.Spells.Curing.(Self)*skill = fa.s.c
Lvl 5 Cure Light Wounds GPs:30 Heals: skill/15
Lvl 30 Cure Serious Wounds GPs:50 Heals: skill/7
Lvl 40 Raise Dead GPs:200
Lost lvls are for the TARGETS Current Lvl
0-35 Zero loss
36-99 random(6)+2
100-199 random(9)+3
200+ random(12)+4
Lvl 60 Cure Cirtical Wounds GPs:80 Heals: skill/2
Lvl 100 Heal GPs:150 Heals: 900+skill
Lvl 110 Restore GPs:100 Heals: Stats/GPs
Lvl 200 Full Heal GPs:350 Heals: 99%
Says it removes all diseases, curses, but I'm not to sure.
Will also negate Ur'Krak Poison.
Lvl 222 Resurrect GPs:400 Heals: 100%
Gain 10K XP per ress.
skill is fa.s.misc
RESS BONUSES:
+6 = skill 400+ +5 = skill 376+
+4 = skill 326+ +3 = skill 301+
+2 = skill 276 +1 = skill 251+
Max ress bonus for NONE DROW is +5
Lvl 200+ ress is random(6)+2 - bonus = Lvl loss
Lvl 100+ ress is random(6) - bouns = Lvl loss
Lvl 35+ ress is random(3)+1 -bonus = Lvl loss
Lvl 0+ ress is NO LEVEL LOSS
Faith.Spells.Misc.*skill = fa.s.m
Lvl 5 Detect Magic GPs:50
Highly Magical is enchant 40-1000
Fairly Magical is enchant 26-39
Partially Magic is enchant 11-25
Slightly Magic is enchant 1-10
Lvl 11 Spider Bite GPs:150 Dmg: Base 40+skill/5
skill is fa.s.o.t
Lvl 21 Detect Alignment GPs:20
Epitome of Goodness 10001+ Divine 9001+
Angelic 8001+ Saintly 7001+
Heroic 6001+ Virtuous 5001+
Valorous 4001+ Upright 3001+
Honorable 2001+ Righteous 1001+
Beneficent 501+ Benevolent 251+
Worthy 151+ Unsullied 51+
Neutral -50 - +50
Corrupt -250 Twisted -500
Malicious -1000 Pernicious -2000
Nefarious -3000 Villainous -4000
Fiendish -5000 Malevolent -6000
Black Hearted -7000 Diabolic -8000
Demonic -9000 Infernal -10000
Evil Incarnate -20000
Lvl 51 Spider Eyes GPs:200
Lvl 81 Summon Spider GPs:150
Lvl 115 Jade Spider GPs:120
Lvl 150 Create Undead GPs:200
Lvl 170 Extra Life GPs:600
Needs 100 PC, must be in a "Place of Power" i.e the
Altar in Sreen.
Lvl 250 Summon Player Ghost GPs:400
If the ZEALOT Quest is complete, you will also summon a
DROWs corpse.