Middle Advancement.
Your Potions will be decent - meaning people won't mind them -
and you'll get bugged for armour enchants. You'll be able to PK
and hold your own - but not be the best you can be.
Adv F, M, G to 5 in the newbie Guild.
Join the Alchemist Guild.
Adv f.c. to 10
Adv f.c.m to 15
Adv f.c.m.b to max
Adv f.c.m to max
Adv f.c to max
Adv f to max
Adv f.p to max
Adv rest of Fighting.
Adv m.s to 10
Adv m.s.o to 15
Adv m.p to 10 to 20 -> You decide
Adv m.s.o.t to max
Adv m.i.p to max
Adv m.s.o to max
Adv m.s to max
aDV m.s.s to max
Adv m to max
Adv m.s.d.s to max
Adv m.s.d to max
Adv m.i to max
Adv m.p to max
Adv rest of Magic.
This will give you a DECENT Offensive Target, and a good Shard.
Your XP melee weapon will be your shard.
Your potions will be good.
Defnesive Layer Stack:
1) drink vapor form potion
2) cast water shield
3) drink resist potions
4) cast ice armour
5) cast improved amrour
Get as many def spells cast on you as possible.
PK alias is: (throw a Kill $*$ in there for those Pirates/STs)
cast freeze $*$;get shard from bag;toss shard at $*$;cast tsunami $*$;get potion from satchel;toss potion at $*$
OR
cast freeze $*$;get shard from bag;toss shard at $*$;cast tsunami $*$
Before PK, make about 40 shards, stuff them into a bag, make baneful potions - Your choiceI would choose CONs, since low con = low HPs, but some pick STR, DRUNK, COLDA mephit or elemental is not bad also, but for heavens sake, don't put it in your PK alias - it gets spammy, and uses up GPs, have a trigger for it.